GuiSets would be a waste of time/effort (I suspect)… and that’s surely why I thought about them… for a moment. GUI control panels are not as “mobile” and easily-reusable as particleSets are. I know this forum is quite old, but I figured out a way to stop the scrolling switch from happening. Give your particles life through turbulent forces and. Along come abilities to build particles from skinned, procedural or regular meshes, images, paint, projection and splines - all live in the scene. PS: If anyone (else) accidentally thought about “Hey, let’s make portable GuiSets and GuiHelper, too”… it’s a bad idea. Interactive 3D Particle Playground (+Binaural Audio). Particle Playground 3 is a versatile particle effect editor for the Unity Engine which extends the capabilities of the Shuriken particle system. Oh, these are questions… supposed to be in Q&A, I suspect.Īll in all, thx for particle editor work/ideas. Where’s the “Tech Talk” sub-forum? Can we have one? Where can I beg for collaboration/discussion… about talking Fluently to GUI? Tree-walking the GUI… kind of fun… and a necessity if I ever want to set/get/look-up controls with Fluent-like stuff… such as = 25 MY usage will be more like… = 1 Anyway, TMI. I need to examine the PG Inspector’s code that builds the “treeView” for the GUI, if I can find it. I'm "roto-tilling" thru the 169-control "pile". It’s probably laying around somewhere… on a dusty shelf.Īs you can see by my remarked-out line 511+ code. I hope the original ParticleHelper.UpdateSet/UpdateSystem is not forever lost and needs re-coding. No hurry, let me know how/where I can be helpful, if possible, and sorry for the workload. So, this is more than a broken playground. I don’t think there is a FASTER and EASIER introduction to BJS particles… than this playground series. It’s hot hot hot… as much a tool and app… as it is a playground. Possibly, it should be called UpdateSet, too… not sure.Īnyway, this playground is SO SO important and powerful… that it really needs to be working 100%. I see no updateSystem() on particleHelper class. It contained only … which seems not so nominal.Īlso notice line 477… call. I changed it, and sent the “set” file to my local text editor. Line 293 is causing error… should be ExportSet instead of ExportSystem. Today, for the first time, I tried a Save Config. (Wingy playing in lines 511-536 - irrelevant). Hi gang! I’ve been playing with - DK’s most-excellent realtime particles editor and particleSet import/export device.
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